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Around MIT's TX-0, an early transistorized computer with a display and a light pen, small programs appeared for the pleasure of writing them, including one in which a hand-drawn maze was searched by a simulated mouse.
The programs themselves were slight. What formed around them was not: a group of people who treated an interactive computer as a place to make things, expected a screen to respond to them, and passed both attitudes along. Accounts of early game development trace back to this environment rather than to any single program written in it.