Original abstract artwork: a line of light stretching across a dark field, with glowing nodes of different sizes marking points along it above a receding grid

1931 to 2025 · 164 entries

The whole history of video games, in order

Coin-operated amusements, laboratory experiments, cartridges, arcades, discs, broadband, phones, headsets and streaming, arranged as one continuous record. Every entry is dated to the precision the evidence supports, explained in context, and traced to what it changed.

Entries
164
Periods
9
Categories
12
Last reviewed
Sep 2, 2026

Step into a period

Each period opens with an original essay on what was actually happening, followed by every entry recorded in those years.

  1. Before 1950 Origins The coin-operated trade, the cathode-ray tube and the research computer all existed before anyone thought to combine them. 4 entries
  2. 1950-1959 The 1950s Rare and expensive machines, borrowed for an afternoon to show a crowd that a computer could follow the rules of a game. 6 entries
  3. 1960-1969 The 1960s Smaller computers, screens you could watch in real time, and the first serious argument that a television set could be a toy. 6 entries
  4. 1970-1979 The 1970s Ten years that took games from a university hobby to a business with factories, distributors, imitators and lawyers. 22 entries
  5. 1980-1989 The 1980s The best years the arcades ever had, a collapse nobody planned for, and a recovery built on the power to say no. 31 entries
  6. 1990-1999 The 1990s Sprites gave way to polygons, cartridges to compact discs, and the living room quietly took the arcade's place. 34 entries
  7. 2000-2009 The 2000s Broadband arrived in the living room, the shop moved inside the machine, and a telephone became the most important game device on earth. 23 entries
  8. 2010-2019 The 2010s The decade games stopped being products you finished buying and became services you kept coming back to. 24 entries
  9. 2020-2029 The 2020s Shaped so far by a pandemic, a buying spree and a hard correction, and still too close to judge with any confidence. 14 entries

Turning points

Six moments that changed the direction of everything after them. A short path through the record if you do not know where to start.

Read one thread end to end

The same history told five ways, each following a single strand from its origins to the present.

Or follow a category

Every entry carries one category, colored consistently across the whole record.

How this record is put together

A history of games is easy to get wrong. Release dates differ by region, famous firsts turn out to be contested, and a good story often outlives the evidence behind it. This archive is built to be careful about all three.

  • Dates only as precise as the evidence

    An entry states a day only when a day is documented. Otherwise it says the month, or just the year, and marks itself as such.

  • Contested claims labeled, not smoothed over

    Where historians disagree about who was first, the entry says so rather than picking the tidier version.

  • Sources listed on every entry

    Museum and institutional archives, primary documents, specialist books and contemporaneous reporting, named at the bottom of each record.