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The complete video game history timeline

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2 entries of 164 involving Massachusetts Institute of Technology

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1950-1959 The 1950s

MIT students draw mazes with a light pen for fun

Around MIT's TX-0, an early transistorized computer with a display and a light pen, small programs appeared for the pleasure of writing them, including one in which a hand-drawn maze was searched by a simulated mouse.

Key facts and significance Hide details
Region
North America
Period
The 1950s

Why it matters

The programs themselves were slight. What formed around them was not: a group of people who treated an interactive computer as a place to make things, expected a screen to respond to them, and passed both attitudes along. Accounts of early game development trace back to this environment rather than to any single program written in it.

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1960-1969 The 1960s

Spacewar! travels from lab to lab on paper tape

Written for a new PDP-1 at MIT, Spacewar! set two rocket ships dueling in the gravity well of a star. Copies traveled to other installations on paper tape until it became a standard demonstration program.

Key facts and significance Hide details
Region
North America
Period
The 1960s

Why it matters

The first computer game to spread widely, and the first shaped by many hands rather than a single author. It also established that real-time competition between two people, built on simple physics with no scoring beyond survival, was compelling enough that expensive machines would be borrowed to run it.

Read the full entry 3 sources