Handheld systems The 1970s

Documented to the year

A pocket racing game opens the handheld market

Mattel built a game around a calculator processor and a row of red light-emitting diodes, producing what is generally recognized as the first fully electronic handheld game. It sold well enough to create a category.

Released in 1976; the more successful Football followed in 1977

Entry 28 of 164 in the record

What happened

Constraints defined the design. A calculator chip and an LED display could show a few glowing dashes and nothing more, so the game became a car climbing three lanes of road while other dashes descended toward it. Mark Lesser wrote the program into a memory budget measured in hundreds of instructions, and a shifter changed how fast the traffic came. Held in two hands with a thumb on the lane switch, it worked because the abstraction was total: players supplied the road, the speed and the danger themselves.

Toy buyers were unsure what to make of a handheld with no board and no pieces. Children were not, and the following year's football game turned the line into a genuine phenomenon. Competitors arrived within months, and by the end of the decade drugstore shelves carried dozens of single-game handhelds with red displays and beeping speakers. Batteries drained fast and the displays were unreadable in sunlight, weaknesses that liquid-crystal panels would soon address in a Japanese product line built on the same insight.

The world at the time

Calculators had become cheap consumer goods by 1976, and the chips inside them were suddenly available to anyone with an idea. Mattel had just built an electronics group to look for such ideas. Arcades required a trip and a pocket of quarters, home consoles required a television, and nothing at all existed for a child in the back seat of a car.

Historical significance

Portable electronic play began here, and it began in the toy business rather than the computer or arcade industries. That origin mattered. Handhelds were priced, packaged and sold like toys for decades, which is why they reached children who would never be allowed near an arcade and households that owned no console.

What it changed

The LED handheld boom ran for roughly five years before liquid-crystal designs displaced it. Mattel went on to build a home console of its own. The broader lesson, that a self-contained game a child could carry would sell in enormous numbers, was taken up in Japan and eventually produced the most successful handheld lines the industry has had.

Sources consulted

  1. Replay: The History of Video Games Tristan Donovan · Yellow Ant · 2010
  2. The Ultimate History of Video Games Steven L. Kent · Three Rivers Press · 2001

Listed sources support the facts in this entry. Wording throughout is original to this archive. Read more about how entries are researched in sources and methodology.

Last reviewed September 2, 2026. Report a correction