Handheld systems The 1980s

Documented to the month

The Lynx offers a color handheld screen at a steep cost

Designed by engineers who had worked on the Amiga and then picked up by Atari, the Lynx shipped with a backlit color display, hardware sprite scaling and cable multiplayer, but battery drain and a thin library kept it marginal.

North American release

Entry 69 of 164 in the record

What happened

Two former Amiga engineers, working at the software house Epyx, built a handheld that was genuinely ambitious: a backlit color screen, hardware that could scale and distort sprites for pseudo-three-dimensional effects, and a connector that allowed several units to be linked for the same game. The case could even be held either way round to suit left-handed players. Epyx ran into financial trouble before it could manufacture at scale, and Atari acquired the design and brought it to market.

Against Nintendo's grey monochrome box the specifications looked decisive, and they were not. The unit was large, expensive and drank six batteries in a few hours, which mattered more to parents than color did. Atari, by then a much diminished company, could not attract the publishers needed to fill a catalog, and the games that did appear were too few to build momentum. A smaller revision followed, but the audience had already settled elsewhere.

The world at the time

Portable gaming had suddenly become a contested market, with Nintendo, Sega and Atari all fielding cartridge handhelds within about a year. Color liquid-crystal panels were expensive and power-hungry. Atari's console business had never recovered from the collapse earlier in the decade, and the company was operating on far thinner resources than its rivals.

Historical significance

The handheld contest of 1989 produced something close to a natural experiment. Better hardware lost to cheaper hardware with a stronger library and longer battery life, and the outcome is still used to argue that portable design is governed by price, power and software rather than by raw capability.

What it changed

The system remained a niche product with a small devoted following and an active hobbyist scene, and it was among Atari's last significant hardware efforts before the company left the market. Its lesson was absorbed slowly, since backlit color handhelds only became viable once components improved enough to run for hours, which took another decade.

Sources consulted

  1. The Ultimate History of Video Games Steven L. Kent · Three Rivers Press · 2001
  2. Replay: The History of Video Games Tristan Donovan · Yellow Ant · 2010
  3. Electronic game Encyclopaedia Britannica

Listed sources support the facts in this entry. Wording throughout is original to this archive. Read more about how entries are researched in sources and methodology.

Last reviewed September 2, 2026. Report a correction