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The complete video game history timeline

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2 entries of 164 involving Mattel Electronics

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1970-1979 The 1970s

A pocket racing game opens the handheld market

Mattel built a game around a calculator processor and a row of red light-emitting diodes, producing what is generally recognized as the first fully electronic handheld game. It sold well enough to create a category.

Key facts and significance Hide details
Platform
Handheld systems
Region
North America
Period
The 1970s

Why it matters

Portable electronic play began here, and it began in the toy business rather than the computer or arcade industries. That origin mattered. Handhelds were priced, packaged and sold like toys for decades, which is why they reached children who would never be allowed near an arcade and households that owned no console.

Read the full entry 2 sources

1980-1989 The 1980s

An oversupplied American console market collapses in on itself

Too many competing machines, an unmanageable flood of low-quality cartridges and no gatekeeping produced a severe collapse in the North American home console market, from which it did not recover until Nintendo arrived.

Key facts and significance Hide details
Platform
Home consoles
Region
North America
Period
The 1980s

Why it matters

Here the industry learned that unlimited supply can destroy demand. Platform holders concluded that curation, licensing control and manufacturing choke points were survival tools rather than optional refinements, and that structure governed console business models for the next thirty years.

Read the full entry 3 sources