Home consoles The 1970s

The Atari Video Computer System makes cartridge consoles mainstream

Atari's programmable console arrived with nine cartridges and an unusual, demanding design. Sales stayed slow for two years, then a licensed arcade hit turned it into the dominant machine of its era.

North American release; the 2600 designation came into use several years later

Entry 33 of 164 in the record

What happened

The engineering was an exercise in doing without. A cut-down processor, a display chip and about a hundred and twenty-eight bytes of memory left no room to hold a picture of the screen, so a program had to feed the television one line at a time, staying in step with the electron beam as it swept across. Programmers described the work as racing the beam. It made the console brutally hard to write for and, paradoxically, extended its life, because developers kept finding tricks nobody had believed possible.

Launch was not a success. The console cost around two hundred dollars, the ball-and-paddle market was collapsing around it, and nine cartridges did not obviously justify the price. Warner's money kept it in production through two poor years. A licensed home version of Taito's alien shooter changed everything in 1980, giving families a specific reason to buy the hardware and establishing that arcade conversions sold consoles, a strategy every manufacturer then pursued.

Because nothing in the machine stopped outsiders from making cartridges, its library became the industry's first open software market. Programmers who left Atari founded their own publisher and won the right to compete on the platform, which produced better games and a real industry. It also produced, within four years, more cartridges than any retailer could evaluate and a collapse that took the American console business down with it. Both outcomes trace to the same design decision.

The world at the time

Consoles in 1977 were dedicated single-game boxes selling at collapsing prices, and one programmable rival had already reached shops without making much impression. Retailers were nervous, having watched a category flood and crash inside two years. Arcades were where games felt exciting, so a home machine was measured against what a quarter bought downtown.

Historical significance

This console taught the industry what a platform is. Its value lay in an accumulating library rather than in the hardware, which meant the important business questions became who may publish, on what terms, and how quality is judged. Every console maker since has answered those questions deliberately, because Atari answered them by accident.

What it changed

By the early 1980s the console sat in millions of American homes with a catalog of hundreds of titles, and its cartridge format defined home gaming until Nintendo's system replaced it. The unregulated library became the standard example of what unlimited supply does to a market, and the licensing regimes built in reaction still govern console publishing.

Sources consulted

  1. Racing the Beam: The Atari Video Computer System Nick Montfort and Ian Bogost · MIT Press · 2009
  2. The Ultimate History of Video Games Steven L. Kent · Three Rivers Press · 2001
  3. Atari Inc.: Business Is Fun Marty Goldberg and Curt Vendel · Syzygy Press · 2012

Listed sources support the facts in this entry. Wording throughout is original to this archive. Read more about how entries are researched in sources and methodology.

Last reviewed September 2, 2026. Report a correction