Business and industry The 1970s
Documented to the month
Four programmers leave Atari and invent third-party publishing
Denied credit and royalties for cartridges that sold in the millions, four Atari programmers formed a company to publish for the same console without permission. The lawsuit that followed legitimized independent publishing.
Founded in October 1979; litigation with Atari was settled in 1982
Entry 37 of 164 in the record
What happened
David Crane, Larry Kaplan, Alan Miller and Bob Whitehead had written a large share of the console's best-selling titles and were paid as staff engineers, with their names kept off the packaging. Meetings with management about recognition and a share of revenue went badly, and the version most often recounted has an executive comparing them to interchangeable assembly workers. They left with Jim Levy, who came from the record business and structured the new company accordingly, naming and photographing designers on the boxes like recording artists.
Atari sued, arguing that former employees were using trade secrets to make cartridges for hardware it owned. The case settled in 1982 with Activision paying royalties, an outcome that established something important: a company could publish for someone else's console, and the platform holder's remedy was a license rather than exclusion. Activision's games were frequently better than Atari's, which made the argument commercially as well as legally. Every publisher on every console since operates in the space that settlement opened.
The world at the time
Cartridge consoles in 1979 were understood as appliances whose games came from the manufacturer, exactly as with a dedicated ball-and-paddle box. Programmers worked alone or in pairs, often writing an entire title themselves, and received a salary. No trade press profiled them, no credits appeared on screen, and no precedent addressed whether an outsider could make software for hardware it did not own.
Historical significance
The independent publisher was created here, and with it the question of who controls a platform's software. The founders also forced a slow change in how the industry treated the people who made games, moving from anonymous engineering labor toward named creative work with a claim on the value produced.
What it changed
Dozens of publishers followed within three years, some competent and many not, and the resulting flood of cartridges was among the causes of the 1983 collapse. Nintendo drew the opposite lesson and built licensing control into its hardware. Activision itself survived the crash, moved onto computers, and became one of the largest publishers in the world.
Sources consulted
- The Ultimate History of Video Games
- Racing the Beam: The Atari Video Computer System
- Replay: The History of Video Games
Listed sources support the facts in this entry. Wording throughout is original to this archive. Read more about how entries are researched in sources and methodology.
Last reviewed September 2, 2026. Report a correction