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1 entry of 164 involving Tim Schafer

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2010-2019 The 2010s

Crowdfunding shows it can pay for a real game

An established studio asked players directly to fund an adventure game that publishers would not back. The campaign passed its target within hours and finished with several million dollars from tens of thousands of backers.

Key facts and significance Hide details
Region
North America
Period
The 2010s

Why it matters

Direct audience financing became a real alternative to publisher approval for mid-sized projects. Genres and formats that retail had abandoned suddenly had a route back, and the relationship between developers and the people paying for their work became far more direct and far more exposed.

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