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The complete video game history timeline

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2 entries of 164 involving Kickstarter

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2010-2019 The 2010s

Crowdfunding shows it can pay for a real game

An established studio asked players directly to fund an adventure game that publishers would not back. The campaign passed its target within hours and finished with several million dollars from tens of thousands of backers.

Key facts and significance Hide details
Region
North America
Period
The 2010s

Why it matters

Direct audience financing became a real alternative to publisher approval for mid-sized projects. Genres and formats that retail had abandoned suddenly had a route back, and the relationship between developers and the people paying for their work became far more direct and far more exposed.

Read the full entry 3 sources

A crowdfunded development kit revives virtual reality

A campaign aimed at developers rather than consumers funded a rough head-mounted display built from inexpensive phone parts. It brought money, talent and attention back to a field the industry had written off.

Key facts and significance Hide details
Region
North America
Period
The 2010s

Why it matters

A dormant field restarted from a hobbyist prototype rather than a corporate research program. Putting cheap kits in the hands of thousands of developers simultaneously established shared technical standards for comfort and presence that shaped every headset built afterward.

Read the full entry 3 sources