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2 entries of 164 involving Satoru Iwata

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2010-2019 The 2010s

Nintendo puts glasses-free stereoscopic depth in a handheld

The successor to the DS put a stereoscopic display in a clamshell portable that needed no glasses. A thin launch line-up forced an unusually early price cut before software turned the system around.

Key facts and significance Hide details
Platform
Handheld systems
Region
Japan, Worldwide
Period
The 2010s

Why it matters

Two conclusions came out of the system. Glasses-free stereoscopic depth was genuinely achievable yet optional to most players, who often preferred a brighter picture and longer battery life. And a failing hardware launch could still be rescued, because price and software, not specifications, decided whether a portable found its audience.

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Nintendo agrees to bring its characters to smartphones

After years of refusing to license its characters to phones, Nintendo announced a development partnership with DeNA. The last major holdout had accepted smartphones as a legitimate place for its franchises.

Key facts and significance Hide details
Platform
Mobile devices
Region
Japan, Worldwide
Period
The 2010s

Why it matters

The most committed defender of dedicated game hardware conceded that phones were unavoidable. Treating mobile releases as promotion for consoles rather than as replacements gave other traditional publishers a template for entering the largest audience in gaming without abandoning their own platforms.

Read the full entry 3 sources