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Square's role-playing game for the Famicom borrowed party structure from American computer games, added a story with a twist and side-view battles, and its success stabilized a company in serious trouble.
The console role-playing game found its shape here: a fixed cast, story-led progression, menu-driven battles and music treated as a central element rather than accompaniment. Alongside its main rival it turned a computer genre into the dominant form of Japanese home software for the following decade.