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The complete video game history timeline

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2 entries of 164 involving Masayuki Uemura

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1980-1989 The 1980s

Nintendo releases the Family Computer in Japan

Nintendo's first cartridge console reached Japanese shops with custom graphics hardware, controllers wired to the case and a small library of arcade conversions. Tight licensing and strong in-house games made it dominant.

Key facts and significance Hide details
Platform
Home consoles
Region
Japan
Period
The 1980s

Why it matters

A single machine restored order to a chaotic business. By owning manufacturing and approval, Nintendo kept a baseline of quality and matched supply to demand, exactly the discipline the American market had lacked. The hardware also proved a console could stay competitive for years if its software kept improving.

Read the full entry 3 sources

1990-1999 The 1990s

Nintendo's Super Famicom sells out its first Japanese shipment

Nintendo's 16-bit console reached Japanese stores with custom chips for scaling and rotating graphics and a sound system built with help from Sony. Demand overwhelmed the first shipment, and a restyled version arrived in North America the following year.

Key facts and significance Hide details
Platform
Home consoles
Region
Japan
Period
The 1990s

Why it matters

Here is a company choosing specialized hardware over raw processing and being rewarded for it. Effects chips, sampled audio and cartridge coprocessors handed designers a palette that shaped a decade of two-dimensional craft, and much of the resulting library is still treated as a benchmark for the form.

Read the full entry 3 sources