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A United States Senate subcommittee took testimony on violent content in games, with legislators warning that federal regulation would follow if the industry did not act. Executives from competing companies traded blame, and a ratings body was promised.
These hearings are the origin point of content regulation in American games. A credible legislative threat, rather than any law, produced the rating system still in use, and the episode established self-regulation as the industry's standard answer to political pressure for the next two decades.