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1 entry of 164 involving United States Senate

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1990-1999 The 1990s

A Senate subcommittee examines violent content in video games

A United States Senate subcommittee took testimony on violent content in games, with legislators warning that federal regulation would follow if the industry did not act. Executives from competing companies traded blame, and a ratings body was promised.

Key facts and significance Hide details
Platform
Industry-wide
Region
North America
Period
The 1990s

Why it matters

These hearings are the origin point of content regulation in American games. A credible legislative threat, rather than any law, produced the rating system still in use, and the episode established self-regulation as the industry's standard answer to political pressure for the next two decades.

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