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Microsoft finished buying Activision Blizzard for roughly 69 billion dollars after prolonged regulatory examination in the United States, United Kingdom and European Union. The reviews turned cloud gaming and platform control into formal competition questions.
Games became a subject of serious competition law rather than a niche entertainment sector. Regulators intervened over a market, cloud streaming, that had almost no revenue at the time, and the conditions they imposed shaped how a major platform can combine hardware, subscription and content ownership.