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Capcom's world-touring martial arts game earned only modestly, but its hidden joystick-and-button commands for powerful attacks supplied the vocabulary that its sequel turned into a global competitive form.
Concealed inputs turned execution into knowledge, creating something to learn, trade and practice rather than merely react to. That distinction underlies competitive fighting games and much of what later became esports, and it began as an obscure feature of a machine few operators considered a hit.