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A licensed Dungeons & Dragons world ran on a consumer dial-up service, letting subscribers explore and fight together while paying by the hour. It is usually described as the first graphical multiplayer role-playing game sold to the public.
Persistent multiplayer worlds moved off academic and hobbyist networks onto a commercial consumer service, with pictures. That combination of licensed fantasy setting, graphical client and paying subscribers is the template every later massively multiplayer game inherited, arriving decades before the bandwidth or the audience existed to make it enormous.