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Students working at a NASA research center turned a wireframe corridor display into a game where players stalked one another across cabled-together machines, an early ancestor of the first-person shooter.
Networked multiplayer play was demonstrated two decades before it became a commercial product, and by students with no market to sell into. The design vocabulary they arrived at, a first-person viewpoint moving through connected rooms with other players inside it, was rediscovered rather than invented in the 1990s.