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1 entry of 164 involving Sony Online Entertainment

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1990-1999 The 1990s

EverQuest pulls a large audience into a shared 3D world

EverQuest opened on March 16, 1999, presenting a fantasy world in first-person 3D and organizing play around groups. Its subscriber numbers exceeded every internal forecast, and its habits shaped online games for years.

Key facts and significance Hide details
Region
North America
Period
The 1990s

Why it matters

Three-dimensional persistent worlds moved from novelty to substantial business. The conventions it settled, group roles, scheduled raids, guild organization and long-term progression, became the vocabulary of the genre, and its commercial performance convinced publishers that subscriptions could support development on a large scale.

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