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1 entry of 164 involving Origin Systems

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1990-1999 The 1990s

Ultima Online turns a persistent world into a real business

Origin Systems opened Ultima Online on September 24, 1997. Tens of thousands of subscribers shared a fantasy world with housing, crafting, a player-driven economy and few restrictions on attacking one another.

Key facts and significance Hide details
Region
North America
Period
The 1990s

Why it matters

Persistent online worlds became a commercial industry rather than a research topic. The subscription business proved sustainable at a scale large publishers could not ignore, and the social problems the game exposed set the design agenda for the entire genre that followed it.

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