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Nintendo introduced its redesigned console in New York with a robot accessory and a light gun, deliberately avoiding the discredited language of game consoles, and rebuilt retailer confidence through strict control of cartridge supply.
A market retailers had written off reopened because software supply was managed differently, not because the hardware was better. The lockout chip and licensing seal transferred power from publishers to the platform owner, and that arrangement still describes how consoles and application stores operate today.
Sega of America launched the Genesis and, under Tom Kalinske, combined arcade conversions, sports licensing, price cuts and advertising that mocked its competitor by name into a strategy that won real market share.
Direct comparative marketing was new to the category and proved a challenger could take share from an entrenched platform without a decisive technical advantage. The playbook of price, bundles, exclusive sports licenses and a mascot with attitude became standard, and the rivalry turned console competition into a mainstream media story.