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The complete video game history timeline

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2 entries of 164 involving Mojang

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2000-2009 The 2000s

An unfinished game goes on sale and keeps growing

Markus Persson published the earliest public versions of Minecraft on May 17, 2009 and went on selling and updating it while it was still being built. Players spread it themselves, largely through video.

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Region
Europe, Worldwide
Period
The 2000s

Why it matters

Paid early access moved from an oddity to an accepted way of funding development, and open-ended construction became a genre of its own. The game also demonstrated that video sharing had replaced advertising as the most powerful way for a game to find an audience.

Read the full entry 3 sources

2010-2019 The 2010s

Minecraft is declared finished and keeps expanding anyway

Two years of paid public development ended with a version numbered as complete, announced on stage at a gathering of players. Updates never actually stopped, and ports carried the game onto nearly every screen.

Key facts and significance Hide details
Region
Europe, Worldwide
Period
The 2010s

Why it matters

Open-ended construction proved to have a vastly larger audience than the industry assumed, and selling a game during development became a legitimate business rather than a curiosity. The game also demonstrated that a title with no story, no levels and no ending could outsell every scripted blockbuster.

Read the full entry 3 sources