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Sony entered the console business after a disc partnership with Nintendo collapsed, bringing straightforward three-dimensional hardware, inexpensive disc manufacturing and tools developers liked. The machine reached North America and Europe the following September.
A consumer electronics company with no history in games reorganized the industry within a single generation. Cheap discs, approachable development and marketing aimed at adults moved games decisively out of the toy aisle, and the platform economics established here shaped every console business that came afterward.