The record

The complete video game history timeline

Everything in the archive on one continuous line, oldest first. Narrow it by period, platform, company, region or category, or search for a word that appears anywhere in an entry.

Narrow the record

Reading depth

1 entry of 164 involving Jonathan Blow

Keyboard shortcuts
/
Jump to the keyword field
j k
Move to the next or previous entry
e
Expand or collapse the focused entry
[ ]
Step back or forward one period
Esc
Leave the keyword field or close the menu

2000-2009 The 2000s

Download stores put small studios in front of console owners

Braid appeared on Microsoft's download service on August 6, 2008, alongside other small titles that summer. Tiny teams reached millions of console owners without a publisher, a retailer or a shelf.

Key facts and significance Hide details
Platform
Home consoles
Period
The 2000s

Why it matters

Console platforms had been closed to anyone without a publishing deal since the 1980s. Download storefronts reopened them to individuals, and the commercial success of a self-funded game proved the audience was there. Independent development stopped being a fringe activity and became part of the industry's structure.

Read the full entry 3 sources