Everything in the archive on one continuous line, oldest first. Narrow it by period, platform, company,
region or category, or search for a word that appears anywhere in an entry.
The first consumer Oculus Rift shipped in late March 2016 and the HTC Vive, with room-scale tracking and motion controllers, arrived days later. Working virtual reality was on sale after decades of false starts.
The technical argument about whether comfortable consumer virtual reality was possible ended, and the commercial argument began. Room-scale tracking with hand controllers, introduced here, became the standard interface for the medium and remains the layout every subsequent headset has followed.