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The complete video game history timeline

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2 entries of 164 involving Google

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2010-2019 The 2010s

Google streams games from data centers to browsers

Stadia ran games on remote servers and delivered video to browsers, phones and televisions, with no local hardware needed. The technology largely worked; the library, the purchase model and confidence in the company did not.

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Who
Google
Period
The 2010s

Why it matters

Streaming demonstrated that games no longer strictly require local hardware, which matters for access and for the long-term shape of the business. The launch equally demonstrated that the technical problem was the easier half, and that library, pricing and trust decide whether such a service survives.

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2020-2029 The 2020s

Google closes its streaming service and refunds purchases

Stadia stopped operating a little over three years after launch, with hardware and software purchases refunded. The closure became the standard warning about digital libraries held on a single company's servers.

Key facts and significance Hide details
Who
Google
Period
The 2020s

Why it matters

The closure gave preservation arguments a concrete, recent example. When software exists only as a service on remote hardware, a business decision can remove it entirely, and no amount of refunding restores the games, the saves or the communities that formed around them.

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