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Tactical Studies Rules published Dungeons & Dragons, written by Gary Gygax and Dave Arneson. Its levels, statistics and dungeons became the structural language borrowed by nearly every computer role-playing game that followed.
Almost every convention players take for granted in a role-playing game, from experience points to loot tables to a party of complementary specialists, arrived from a printed rulebook rather than a screen. The book also created the audience, a generation who understood collaborative fantasy adventure before computers could render one.