Everything in the archive on one continuous line, oldest first. Narrow it by period, platform, company,
region or category, or search for a word that appears anywhere in an entry.
Cyan's puzzle game presented a deserted island as pre-rendered still images, with no combat, no enemies and no way to die. Published by Broderbund, it became the decade's best-selling computer game and a standing argument for buying a disc drive.
A quiet puzzle game with no combat outsold everything else on personal computers for most of a decade, which forced publishers to notice an audience beyond their assumptions. It also demonstrated what optical storage was actually good for, and its pre-rendered approach became a common way to imply three dimensions.