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Two engineers built a cabinet that charged coins for a game of Spacewar running on a minicomputer and set it up in a Stanford building, weeks before the first commercially manufactured arcade video game shipped.
Before any company had a video game business, a single cabinet in a campus building answered the question that business would rest on: people would put money into a computer game. It also marked the meeting of two worlds that had grown up separately, the university computer room and the coin-operated amusement trade.