The record

The complete video game history timeline

Everything in the archive on one continuous line, oldest first. Narrow it by period, platform, company, region or category, or search for a word that appears anywhere in an entry.

Narrow the record

Reading depth

2 entries of 164 involving Apple Inc.

Keyboard shortcuts
/
Jump to the keyword field
j k
Move to the next or previous entry
e
Expand or collapse the focused entry
[ ]
Step back or forward one period
Esc
Leave the keyword field or close the menu

2000-2009 The 2000s

Apple's phone quietly becomes the most common game machine

Apple's first iPhone went on sale in the United States on June 29, 2007. It had no game store and few games, yet it created the device category that would carry the largest gaming audience in the world.

Key facts and significance Hide details
Platform
Mobile devices
Period
The 2000s

Why it matters

A product designed with no attention to games became the most widely owned gaming device ever made. Its touch screen and motion sensor gave designers a new vocabulary, and its arrival marked the point at which the industry's center of gravity began moving away from dedicated hardware.

Read the full entry 3 sources

An app store rewires the economics of making games

Apple's App Store opened on July 10, 2008, giving any developer a route to a global audience with payment handled automatically. Games dominated it almost immediately, at prices the industry had never contemplated.

Key facts and significance Hide details
Platform
Mobile devices
Period
The 2000s

Why it matters

Within a few years mobile became the largest revenue segment in games, built on an audience that had never bought a console. The store also demonstrated that centralized digital distribution with automatic payments could create an entire market almost overnight, a template every platform has since copied.

Read the full entry 3 sources