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1 entry of 164 involving Apogee Software

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1990-1999 The 1990s

Shareware corridors bring first-person shooting to ordinary computers

id Software's shareware release used a fast ray-casting engine to put players inside texture-mapped corridors on ordinary computers. Giving the first episode away and selling the rest by mail proved shareware could fund serious development.

Key facts and significance Hide details
Region
North America
Period
The 1990s

Why it matters

Two things arrived together: a viewpoint that made the player occupy the space, and a distribution model that let a tiny studio reach a mass audience without a publisher. Both became foundations of the personal computer game business, and the first-person shooter grew into one of the medium's dominant forms.

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