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Alexey Pajitnov finished Tetris at a Moscow research institute on a machine with a text-only display. It spread hand to hand through Soviet institutes and then abroad, and its ownership became a famously tangled legal affair.
A puzzle with no theme, no characters and no ending travelled further than anything designed for a market. It demonstrated that a pure mechanic can be universally legible, and it became the standard example used when arguing that game design is a discipline separate from both technology and storytelling.