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Capcom's sequel gave players eight fighters with genuinely different move sets and a structure that rewarded study. Arcades rearranged their floors around it, and the community that formed became the foundation of organized competitive play.
Fighting games became a genre built on play against another person rather than against a machine, and the arcade business briefly recovered because of it. The competitive practices assembled around these cabinets, matchup study, ranking, tournament formats, are the direct ancestors of professional esports.