The PlayStation 2 arrives as a console and a DVD player
Sony's second console reached Japanese buyers on March 4, 2000. It played original PlayStation discs, doubled as a DVD player at a competitive price, and went on to become the best-selling home console ever made.
Japanese launch; North America followed later in 2000
Entry 105 of 164 in the record
What happened
The machine sold on two arguments at once. For players, it promised a large leap in graphics and, crucially, kept the previous generation's library usable, so a household upgrading did not have to abandon what it already owned. For everyone else, it was among the cheaper ways to get a DVD player into the living room at a moment when the format was still expensive. Households that had no particular interest in games bought one anyway and then, often enough, bought a game to go with it.
Developers found the hardware difficult. Its custom processor rewarded teams willing to rebuild their engines around it and punished those who were not, and early releases often looked worse than the promotional footage had suggested. Studios learned the machine over time, and its later years produced some of the most ambitious games of the period. The install base was by then so large that a title shipping on any other system was making a deliberate choice to reach fewer people.
Its commercial run was extraordinarily long. Sony kept manufacturing and selling the console well past the arrival of its successor, supported by cheap discs, a slimmer redesign and a catalogue that eventually numbered in the thousands. Lifetime shipments ran past a hundred million units, a level no home console had reached before, and the system remained a fixture in living rooms and rental shops long after the industry's attention had moved on.
The world at the time
DVD was displacing videotape but standalone players still cost real money in early 2000. Sega's Dreamcast had launched to good reviews and was struggling against the anticipation surrounding Sony's machine. Microsoft had not yet entered the business, and Nintendo's next console was more than a year away, leaving Sony with an unusually clear run at buyers.
Historical significance
Bundling a media player with a game console changed the argument a family had to make about buying one. It also demonstrated the value of carrying a previous generation's library forward, and it set an installed-base record that shaped where developers spent their money for most of the decade.
What it changed
Sega abandoned hardware within a year. Every console released afterward was expected to handle video, music and eventually applications, not just games. The pattern of shipping a console that plays the previous generation's discs became a selling point competitors had to answer, and the machine's long tail kept budget game development alive well into the following generation.
Sources consulted
- The Ultimate History of Video Games
- Annual reports and consolidated financial statements
- PlayStation
Listed sources support the facts in this entry. Wording throughout is original to this archive. Read more about how entries are researched in sources and methodology.
Last reviewed September 2, 2026. Report a correction